![]() The executive team at Apocalypse has many years of cumulative experience in video games with a legacy of successful games. “We’re looking at this macro trend of a generational shift in terms of consumer preference and how they want to consume entertainment content.” “When we look at projects, we look at it from a different lens,” Chang said. Tyr itself is a new fund that is about 13 months old, and Chang said half of the investments have been in games. And that’s what was so exciting about us.” And Denis’ project ticks all those boxes for us as a creative work. Our fund was created to invest in the creater economy, the collaborative economy, and communities. And that’s what was so intriguing about it. “We had an initial conversation and I realized this wasn’t an action narrative,” Chang said. ![]() We think it is the future of gaming.” The Legionnaire in Deadhaus Sonata.ĭavid Chang, managing director at Tyr Ventures, said in an interview with GamesBeat that he was putting together his fund with David Wilson and heard that Dyack’s team was working on a cool narrative game from the folks at Poland’s horror game studio Bloober. And the cloud technologies, which are the new media in the metaverse, is really allowing us to put narrative back in center stage. And we’re going to be able to engage not only gamers to play the game, but participate in it, like they did in the early days of the Greek theater. ![]() They’re writing stories, they’re doing their own radio plays that you can listen to on the internet. And if you look at Deadhaus Sonataa already, not only do we have people creating stories. He added, “The metaverse itself is about getting engaged with communities. But where we’re going with the metaverse gives us opportunities to create narrative that goes beyond the game and helps surround the game.” Quite frankly, narrative is not as important in today’s gaming age. And back in the day, when we were creating things like Blood Omen: Legacy of Kain, or Eternal Darkness, and Metal Gear Solid: The Twin Snakes - those were the typical single-player era titles where gamers would sit in front of their TV and the story would come at them. “I’ve always been a big believer in the medium is the message. Denis Dyack is CEO of Apocalypse Studios. Deadhaus Sonata already has a sizable and active community that is contributing to the lore of the game, said Dyack in an interview with GamesBeat. Players can create content in the game for the rest of the community, and, if they choose to do so, monetize that content. Deadhaus Sonata will feature interactive streaming, connecting the players around the world in a meaningful way through asynchronous multiplayer where the player and audiences watching the player all take part. Initially launching on PC, the game will support all major platforms.
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