![]() Thus, for example, removing upkeep would allow the solo player to build a decently-sized base, but the clan would end up with an impenetrable fortress and a lot of extra rockets. (all of this is of course a bit exaggerated for illustration purposes) If Facepunch slows the progression down, as they did with the BP system and upkeep, the 12-man group still reaches the end game fairly quickly, while the casual solo player is now stuck for eternity in the tier 1 stone age If Facepunch makes the progression quicker, as it was during the component age, this casual solo might end up crafting a rocket and a launcher, but large groups will have already wiped most of the server This is a 100-time difference or a 990 hour (= 41 days = 5.8 week) gap! A dedicated 12-man group can easily collectively invest 1000 hours during the same time. You need 10k stone? It means you need to invest those 10 minutes to craft a pickaxe, run out, find those nodes, and bring them home safely.Ī casual solo will can invest maybe 1 or 2 hours per day, for a total of maybe 10 hours per wipe. To make sense of that, we first have to establish that the only true currency in Rust is time. My proposition is: the game is neither too grindy nor too easy … the core issue is the insanely large gap between a casual solo and a large, dedicated group "I'd like to propose an alternative way of looking at one of the core challenges of Rust and see what solutions are out there: You probably have read many posts a la “Rust has become a full time job, nerf zergs, remove upkeep, make work benches cheaper, etc. In the end, it depends on your priorities, and if that is storage units at the expense of everything else, BBQs and small boxes seem like the way to go ![]() If i had to place 7 BBQs and 14 small boxes, this might be even worse. Even though I made the video on how to fit 7 boxes, it still feels like a chore every time I have to do it. But that's just my intuition.įinally, you need to factor in the time and mental effort it takes to build the loot room. My intuition about BBQs and small boxes is that there is even fewer angles from which you can access all boxes = more chances that your team mate will block access. Even as a duo, we often end up standing in each other's way when trying to equip gear or crafting items, so this is an important consideration too. ![]() is in which box, and it takes more time to search them all in case you forgot.Īnother factor might be, how accessible the loot rooms are. The primary concern for using lots of small storage units is that it takes way more time to remember, which material, tool, weapon. Whether you prefer a lot of small or fewer large storage units might depend a lot on how you organize your loot. Great job on calculating the storage exactly!Īgreed, when the goal is to maximize storage at all cost, BBQs and small boxes are great! Upload regularly, even though in the beginning, very few people might watch your vids. update videos are so popular is that once upon a time, people had a hard time figuring out what was new in Rust.įinally, be persistent. The higher the quality, the more likely people are to stick around when they stumble upon your vids. Buy a good mic, make sure you PC records great graphics, get good background music, learn about story telling. Second, I recommend to learn how to create high quality videos. Without anything special about the content, it’ll be hard to get noticed amongst all the other videos. There are a lot of challenges on the way of becoming a popular content creator.įist of all, you should find something that makes you stand out, e.g., have extremely good pvp skills (Hjune), publish the craziest building exploits (Viceless Gaming), find a unique topic such as profit-or-fail (RustyRocket), be an outstanding storyteller (Vertiigo), have an exceptionally likeable personality (KCMo).
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